Staff Graphics Engineer - Unannounced Project (España)

Scopely · remote, romblon, Philippines

Location
remote
Job Type
Full-time
Posted
July 03, 2026

Job Description

We are looking for a Staff Graphics Engineer in Ireland, UK, Spain, or Portugal on a hybrid or remote basis.

We can support with visa sponsorship.

What You Will Do

  • Develop and optimize real‑time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet‑based geometry systems, implementing GPU‑driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti‑aliasing (TAA), and super‑resolution (TSR).
  • Assist in the development of real‑time general illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power‑efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers....

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