Location
remote
Job Type
Full-time
Posted
July 03, 2026
Job Description
We are looking for a Staff Graphics Engineer in Ireland, UK, Spain, or Portugal on a hybrid or remote basis.
We can support with visa sponsorship.
What You Will Do
- Develop and optimize real‑time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
- Work with clustered/meshlet‑based geometry systems, implementing GPU‑driven visibility, culling, and LOD.
- Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti‑aliasing (TAA), and super‑resolution (TSR).
- Assist in the development of real‑time general illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
- Write and optimize shaders (HLSL/GLSL/MSL) for power‑efficient mobile performance.
- Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers....
Ready to Apply?
Submit your application for Staff Graphics Engineer - Unannounced Project (España) at Scopely
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